A radio streaming SDK for iOS with support for the http and mms protocols. RadioTunes SDK can play mp3, aac, aac+ and wma audio streams. Includes documented source code of a demo Xcode project demonstrating usage. Also supports background playback and recording.
Archive for category Audio
RadioTunes SDK
Mar 1
SPMediaKeyTap
Mar 28
Code for handling the media keys on a Mac keyboard in a way that allows them to be shared between applications but keeps the Apple applications from accidentally being triggered.
Galaxy Engine
Jan 12
A game development engine for Mac OS and iOS, based on OpenGL, OpenGL ES, and OpenAL.
iMedia Browser
Dec 31
A media browser framework for media browsers like in GarageBand that you can easily drop into your application, and even extend. Has plug-ins for flickr, iPhoto, Aperture, Lightroom, iTunes, GarageBand and browser bookmarks.
SCListener
Dec 28
A simple class for listening to microphone levels, suitable for the iPhone.
mobilesynth
Dec 22
An open source classic monophonic synthesizer, designed for live performance, and targeted initially for the iPhone.
UKSoundFileRecorder
Dec 18
Cocoa class that uses CoreAudio to record sound from the system’s default sound input and writes it to a file. Includes the UKAudioStreamBasicDescription wrapper around AudioStreamBasicDescription.
UKSound/UKSystemSound
Dec 18
Two classes for playing back sound using the AudioQueue/SystemSound APIs, which try to be easy to drop into code originally written to use NSSound. These classes were originally written for use on the iPhone, but should also work on Mac OS X.
VTM_AViPodReader
Dec 14
An example of how to get raw PCM samples of audio from an iPod library using AV Foundation.
SoundBankPlayer
Dec 13
A sample-based audio player that uses OpenAL. A “sound bank” can have multiple samples, each covering one or more notes. This allows you to implement a full instrument with only a few samples (like SoundFonts but simpler).